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Ubisoft's first playable generative AI experience is an R&D experiment called 'Teammates'

Ubisoft's first playable generative AI experience is an R&D experiment called 'Teammates'

Plus, Rocketwerkz CEO says frameworks, not engines, are the future of game development, Unity unveils new toolkit to accelerate multi-platform launches, and more -
Plus, Rocketwerkz CEO says frameworks, not engines, are the future of game development, Unity unveils new toolkit to accelerate multi-platform launches, and more -
December 03, 2025

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Rocketwerkz CEO says frameworks, not engines, are the future of game development

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Ubisoft's first playable generative AI experience is an R&D experiment called 'Teammates'

The Assassin's Creed publisher has demonstrated how generative AI could materialize within its video games.

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'We need to be humble:' Ubisoft makes its pitch for generative AI

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FEATURED PROGRAMMING BLOGS

'We need to be humble:' Ubisoft makes its pitch for generative AI

"If we don't see the code behind it and if we don't know how it integrates into a potential project or our pipelines, it's not for us."

Ubisoft's first playable generative AI experience is an R&D experiment called 'Teammates'

The Assassin's Creed publisher has demonstrated how generative AI could materialize within its video games.

Rocketwerkz CEO says frameworks, not engines, are the future of game development

LLMs play a surprising role in a revival for language-based programming in game development, says DayZ creator Dean Hall.

Unity signs 'multi-title development partnership' with 2K Games

Unity will be 'co-developing' the Nintendo Switch 2 port of PGA Tour 2K25.

Unity unveils new toolkit to accelerate multi-platform launches

Unity senior VP of engine product Adam Smith says speeding up dev workflows will produce more games like Peak and Hollow Knight: Silksong.

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