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Report: Embracer-owned Eidos-Montreal lays off staff

Report: Embracer-owned Eidos-Montreal lays off staff

Plus, Saudi Arabia will own 93.4 percent of EA after buyout, Coffee Stain and Paradox veterans unveil new studio Feeble Minds, and more -
December 03, 2025

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Hideo Kojima to deliver keynote at GDC 2026

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Report: Embracer-owned Eidos-Montreal lays off staff

Most projects at the studio have reportedly been canceled, with priority shifting to supporting Xbox on Grounded 2 and Fable.

Coffee Stain and Paradox veterans unveil new studio Feeble Minds

The ten-person team includes Coffee Stain Studios co-founders Oscar Jilsen and Mikael Mard, as well as the ex-Paradox product owner and programmer manager.

Saudi Arabia will own 93.4 percent of EA after buyout

Fellow consortium members Silver Lake and Affinity Parters will own 5.5 percent and 1.1 percent, respectively.

Horses banned from Epic Games Store just 24 hours before launch

The surreal indie horror title was previously barred from Steam by Valve, casting the future of developer Santa Ragione in doubt.

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Horses banned from Epic Games Store just 24 hours before launch

The surreal indie horror title was previously barred from Steam by Valve, casting the future of developer Santa Ragione in doubt.

What goes into a good parry system?

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Fontworks' new US-owned parent company Monotype is charging $20,500 per year, up from $380.

UK publisher Outright Games confirms layoffs

The Chicken Run: Eggstraction publisher is preparing to make 27 employees redundant.

Arc Games becomes independent publisher after splitting from Embracer

'We are now positioned to more fully pursue our vision.'

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Ubisoft bets big on generative AI, Nintendo expands in Singapore, and does Steam have a censorship issue? - Patch Notes #32

Plus: Cyberpunk 2077 tops 35 million sales and Splash Damage prepares for studio-wide layoffs.

'The responsibility lies fully with us:' Paradox writes down millions after Bloodlines 2 underperforms

The long-awaited sequel has fallen short of sales expectations after a protracted development cycle involving multiple studios.

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