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Unity unveils new toolkit to accelerate multi-platform launches

Unity unveils new toolkit to accelerate multi-platform launches

Plus, Obituary: Interplay co-founder Rebecca Heineman has passed away at 62, Unity signs 'multi-title development partnership' with 2K Games, and more -
Plus, Obituary: Interplay co-founder Rebecca Heineman has passed away at 62, Unity signs 'multi-title development partnership' with 2K Games, and more -
November 19, 2025

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Unity unveils new toolkit to accelerate multi-platform launches

Unity senior VP of engine product Adam Smith says speeding up dev workflows will produce more games like Peak and Hollow Knight: Silksong.

Obituary: Interplay co-founder Rebecca Heineman has passed away at 62

The ground-breaking programmer and game designer heralded as the 'first-ever video game champion' has passed away.

Spooky MMORPG networking stories from Guild Wars and Guild Wars 2 - GDC Podcast Ep. 56

ArenaNet's Stephen Clarke-Willson Robert Neckorcuk discuss the realities of keeping Guild Wars and Guild Wars 2 up and running.

Devs are more worried than ever that generative AI will lower the quality of games

Developers who were on the fence about the impact of generative AI on game quality are growing pessimistic.

Unity signs 'multi-title development partnership' with 2K Games

Unity will be 'co-developing' the Nintendo Switch 2 port of PGA Tour 2K25.

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FEATURED PROGRAMMING BLOGS

Unity signs 'multi-title development partnership' with 2K Games

Unity will be 'co-developing' the Nintendo Switch 2 port of PGA Tour 2K25.

Unity unveils new toolkit to accelerate multi-platform launches

Unity senior VP of engine product Adam Smith says speeding up dev workflows will produce more games like Peak and Hollow Knight: Silksong.

Obituary: Interplay co-founder Rebecca Heineman has passed away at 62

The ground-breaking programmer and game designer heralded as the 'first-ever video game champion' has passed away.

Take-Two CEO predicts genAI will create jobs, not kill them

'The reason [AI] is so extraordinary right now is because what we have is a combination of metadata with a parlor trick; we're all going to get used to it.'

Spooky MMORPG networking stories from Guild Wars and Guild Wars 2 - GDC Podcast Ep. 56

ArenaNet's Stephen Clarke-Willson Robert Neckorcuk discuss the realities of keeping Guild Wars and Guild Wars 2 up and running.

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